Oct 03, 2005, 03:11 AM // 03:11
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#1
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Krytan Explorer
Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
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Using different attributes.
So I've just been playing for about a month and a half now, and I've noticed (I think) all of us stick to two-three attributes for 2-3 differnt kinds of reqs. for skills.
I'm wondering if anyone has ever tried switching between sword/axe/hammer, or casting fire/air/earth magic all in their skill bars at once.
Sounds iffy, but I'm trying to find a good way how to utilize 3+ different types of skills.
Any ideas? Might be of a great help to all. Or, can give reasons on why specifically it just won't work out.
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Oct 03, 2005, 03:35 AM // 03:35
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#2
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Pre-Searing Cadet
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I haven't tried it because of the skill points. Even with runes, to get say 12 in axe and 12 in hammer (12 seems to be the standard weapon skill in PvP), you are not going to have too many other points for other skills like tactics, strength, etc
At least thats my understanding - pick one or two attributes, max those out and dabble put you 4-5 in a third skill. If you need an axe for damage, and a hammer for knock donw, just bring an extra warrior.
I am not an expert at tombs by any means, I am only rank 1, but this seems to be the standard (if I'm wrong, someone please tell me, I am always trying to be better at PvP)
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Oct 03, 2005, 03:40 AM // 03:40
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#3
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Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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I've tried going with Hammer and Axe early on (just screwing around in PvE), and it just doesn't work. Although you keep the adrenaline, it takes a fraction of a second to switch the weapons in and out, and that just kinda messes with your dps and I imagine that in PvP it would just be too counter productive...this was just my personal experience.
Never tried the all decked out Ele though.
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Oct 03, 2005, 04:28 AM // 04:28
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#4
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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each element is balanced in a way that each one has some version of a type of skill. for example, for direct damage earh has obsidian flame, fire has like any aoe, and air had lightning orb, just as an example. so if you wanted to use all 4 elements, you would start to wonder why you cant just take two skills (of different attributes) and just use two skills which do the same thing but are tied to the same attribute? you keep that up you end up with 1-2 elements, which is basically what everyone does anyway.
as to warrior, again same idea. i highly doubt theres a skill thats so unique to swords (for example) there is nothing similar in axe/hammer, and then you just start wondering why you have to spread your attributes so thin.
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